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YABA5 - clue 13 - solution

Clue 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17
Solution 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17

 

Div
# Teams
Who Solved
% Teams
Who Solved
Rank
(1=easiest)
B
2
10
17
R
16
67
6
M
9
100
1
All
27
50
14

 

Every Color Under the Sum

All Divisions

-2
-1
0
1
2
3

Beginner

Each image above is a separate Mastermind game that has a unique solution on the next move.

In Mastermind, the codemaker conceals a four color code consisting of any combination of white, red, yellow, green, blue and black (colors can repeat). The codebreaker tries to guess the exact sequence of colors in the fewest guesses. The codemaker gives him feedback with the little black and white pegs - a white peg means right color, wrong place, and a black peg means right color, right place. Note that if there are two yellows in the guess, for example, and only one yellow in the code, that earns one peg, not two. {The scores are repeated under each game in case the images are difficult to read, otherwise they have no significance}

Each successive guess should be consistent with the feedback on all previous guesses. Four pegs means you have all the right colors, but not all of them are in the right place. Four black pegs means you've cracked the code. Now what does it all add up to?

Regular

Each image above is a separate Mastermind game that has a unique solution on the next move. white = right color, wrong location. black = right color, right location. Four black pegs means you've cracked the code! {The scores are repeated under each game in case the images are difficult to read, otherwise they have no significance}

Masters

white = right color, wrong location black = right color, right location the scores are repeated under each game in case the images are difficult to read, otherwise they have no significance

Without going into how to solve each individual game, every one had a unique solution. Once you had the correct configuration, substitute the numbers (positive or minus) from the grid at the top of the clue, add them up, and each game yielded a number.

Some teams pointed out that the order didn't matter in the final answer. So, for example, in the 5th, 7th, and 10th games, you already knew from the 4 black/white pegs which four colors were in the answer, and you could just add them up and get the numeric solution to that game without solving it. True - we intended it that way, and this rewarded observant teams by saving time.

The final numeric solution was a phone number. Call it, and you were instructed to go to XOX Truffles on Columbus Avenue, and ask Jean-Marc for something from the "Charlie Bucket."

At XOX Truffles, teams received the following edible clue which was made of Graham crackers, chocolate truffles, and marshmallows. Yes, it was S'mores code!

and the following written instructions:

As you can see, this is a tiny shop, and very busy. Please be considerate of Jean-Marc and do not hang around the shop to solve the rest of the clue. We suggest that you turn right out the door, go a half block north (downhill), cross the street to the block containing the library and playground and work on the S'mores code there. For the purpose of the code, marshmallows and truffles are both dots, and the licorice serves as a spacer between letters.

What's free?

Players who had read the book Charlie and the Chocolate Factory would recognize the drawing as Mike Teavee, one of the five children who won the Golden Tickets, who was obsessed with television.

The S'mores code message was "CIRCLE TV" - this is a store 1/2 block downhill from XOX Truffles, and across the street.

The answer to the question "What's free?" is: ESTIMATES and LOANERS